The Death of the Author and "The Witcher 3"
In October of 2007,
Polish video game studio CD Projekt Red, released the first game in a series of
revolutionary story-driven, role-playing experiences. The Witcher, as it came to be known in the U.S. was certainly not
an instant success. However, it did present a myriad of new ideas to enhance
the frontier of interactive storytelling. Throughout the game, players are
constantly assaulted by moral quandaries in which good and bad cannot always be
defined; this makes the player wholly responsible for their interpretation of
the issues in this world and the ramifications of their actions; made all the
more real when the setting is based on a best-selling Polish novel series of
the same name by author Andrzej Sapkowski. According to CD Projekt Red’s
website, this basis gave the game “credibility, authority, and exceptional
cohesiveness.” Fast forward to 2018, and The
Witcher 3: Wild Hunt, is one of the most celebrated games of our time.
Released in 2015, The Witcher 3,
received numerous accolades for its dense and rich world full of stories and
gameplay encounters that emphasize player choice in the most compelling of
ways. It seems that The Witcher 3’s success
has been embraced by everyone, with the exception of the source material’s
author, “where's the room for depth or sophisticated
language with which games could elevate culture? There's none." (Sapkowski,
2017) The animosity from the author is so great that he is now claiming CD
Projekt Red owes him $16.1 million more in royalties as reported by Kotaku on October 2, 2018.
While I cannot speak to the legality
of Sapkowski’s claim, when I consider Roland Barthes’ Death of the Author
theory, I must question the validity and actual worth of his authorship in
relation to The Witcher 3. In his 1967
essay, The Death of the Author, Barthes
asserts that any meaning found in a piece of literature is not and should not
be attributed to the person known as the “author,” and instead insists that meaning
is derived from the reader’s interpretation of the text. In addition, Barthes
posits that “all writing is itself this special voice, consisting
of several indiscernible voices, and that literature is precisely the invention
of this voice, to which we cannot assign a specific origin” (Barthes, 1967). He
suggests that while most authors think of their work as fresh ideas; because
their ideas are generated by interpretations of outside influences, these ideas
cannot necessarily be considered new or originated by the author. It is an
interesting notion that has come about from Barthes’ position as a semiotician
and structuralist in his pursuit of literary criticism. Semiotics is the study
of signs, which, in this case would refer to anything that conveys meaning –
this includes words, symbols, and myths. As a semiotician, Barthes searchers
for systems of meaning within language throughout his literary critiques. His
structuralist approach refers to how he “[examines] texts in order to discover
underlying structures of cultural/symbolic meaning that are common to all of
us” (Kingston-Mann, 2018). In addition, his approach to structuralism is
Saussurean which sees an analyst or critic identifying both a signifier,
referring to the sign itself, and signified which refers to the meaning that
sign connotes. This theory of structuralism also insists that signs have no
meaning outside of their structure. This relates directly to The Death of the Author in that allowing
a reader’s interpretation of a text to be swayed by their knowledge or opinion
of the author would not actually be a part of the literary structure that the
text has built and thus the signs within the text should not have any meaning
associated with the signs provided by the author’s personality.
In
his books, Sapkowski utilizes myths and legends from the pantheon of European
folklore in order to flesh out his medieval fantasy world with European
culture. One such example is a creature that you encounter early on in The Witcher 3 known as a botchling.
Without going into too much detail, botchlings are directly derived from a
Croatian creature known as a drekavac that is so tightly wound into Croatian
culture, that a village in Bosnia is reported to have had trouble with one as
recently as 2011 according to news outlet 24 SATA. It seems that the
representation of overcoming adversity in medieval Europe is so accurate in The Witcher 3 that even today certain
parts of Europe continue to use folklore in order to explain what they cannot
understand. In this case the signifier would be the existence of the drekavac
and the signified would be a still birth or miscarriage as the mythology states
that such an event is what creates these creatures. When considering The Death of the Author, it is
interesting to me how Sapkowski can borrow so much from European mythology and
folklore and still be able to claim authorship – even the titular Witcher is
taken straight from the pages of Polish mythology.
When
I first played The Witcher 3, I was
completely enraptured by its depth and masterful design. It quickly became very
near and dear to my heart, and I sought out not only its source material, but
the author of that source as well. I had no idea at the time that Andrzej
Sapkowski was a bitter old man who saw this new medium – video games – as
nothing more than a capitalist function of society in that they can make large
sums of money just by being vibrant and nonsensical. In his own admission,
Spakowski states "I've never
played any computer games, be it fantasy or others” (Spakowski, 2012). More
recently, he has stated that "East is East and West is West, and never the twain shall meet. Literature and video
games are like East and West” (Sapkowski, 2017). These notions reveal to me
that Sapkowski has no respect for the medium and his only interpretation of it
comes from outdated notions that were built up by society in a time where video
games depicted nothing but the violent or nonsensical. This is a very
functionalist approach to literary interpretation in which he is allowing
society to form meaning for him instead of – the structuralist approach -
forming meaning from the actual literary system itself; in this case being the
video game in question. Realizing the man who inspired one of my favorite video
games approaches the medium in this way was heartbreaking for me. I did not let
it ruin my love of the game itself, but when I got around to reading the actual
Witcher novels I could certainly see a more embittered point of view than the
one I usually use when playing The
Witcher 3 – or so I thought. When considering the death of the author
theory, I realize that I may just be associating my animosity toward Sapkowski
with the tone of the book, and this is not likely to be the author’s intention.
Following this realization, I re-examined my interpretation of Sapkowski’s
relationship to the game itself. When I thought about it, I realized that
Sapkowski is actually separated from The
Witcher 3 through a number of layers. First of which, is that he had
nothing to do with the actual writing in the game other than being the source
for the characters and setting. By his own admission, "I
don't feel like a co-author of the game” (Sapkowski,
2012). The writing in The Witcher 3 is
all an interpretation of the universe portrayed in Sapkowski’s novels by the
writers and game designers of CD Projekt Red. To take this separation a step
further, as I stated earlier, the game has a heavy focus on player choice and
thus the story is heavily affected by my interpretation of the events in the
game world. Nearly everyone has a vastly different experience playing through
any of The Witcher games. I know for
a fact that the way I choose for Geralt – the protagonist – to act is vastly
different from the way he is written in Sapkowski’s books. Thus, the meaning I
derive from the various signs sprawling throughout The Witcher 3, are very much a product of my own interpretation by
several layers of separation. Not only is it separated from Sapkowski, the
author of the source material whose cultural values and approach to literary
criticism is vastly different from my own; but it is also separated from the
actual creators of the game themselves. In this way, I see that Barthes’ death
of the author theory has substantially impacted my opinions on one of the most
significant pieces of literature to me, personally, in the last decade. In
accordance with the death of the author theory, I would say that Andrzej
Sapkowski’s claim to authorship over The
Witcher 3, is not quite as valid as he would have the masses believe.
References
Bajda, P.
(2017, April 6) A No Bullshit Conversation With The Authors Behind The Witcher
and Metro 2033. Waypoint (Brooklyn, New York). Retrieved from https://waypoint.vice.com/en_us/article/wn938w/a-no-bullshit-conversation-with-the-authors-behind-the-witcher-and-metro-2033
Barthes, R.
(1967). Death of the Author. UbuWeb. Retrieved from http://www.tbook.constantvzw.org/wp-content/death_authorbarthes.pdf
Gach, E.
(2018, October 2). Witcher Author Threatens CD Projekt Red With Legal Action If
It Doesn't Pay Him More. Kotaku (New York, New York). Retrieved from https://kotaku.com/witcher-author-threatens-cd-projekt-red-with-legal-acti-1829465193
Kingston-Mann,
L. (2018). Week 5 Semiotics, Structuralism & Functionalism.
[PowerPoint Slides]
Robinson, A.
(2011, September 23). An A to Z of Theory: Roland Barthes and Semiotics. Ceasefire
(London, United Kingdom). Retrieved from https://ceasefiremagazine.co.uk/in-theory-barthes-1/
Purchese, R.
(2012, July 11). Ever wondered what the author of The Witcher books thinks
about the games?. Eurogamer (Brighton, England). Retrieved From https://www.eurogamer.net/articles/2012-11-06-ever-wondered-what-the-author-of-the-witcher-books-thinks-about-the-games
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